Python This is a very popular option because of its ease-of-use.-While being friendly, it still retains a lot more power than other, more complicated, systems.
Master Python Interactively With PyGame – Ultimate Bootcamp(Max)
Programming is becoming increasingly popular around the globe.
Programming allows you to harness the power and flexibility of your computer, and can even help you create prototypes and systems.
Python This is a very popular option because of its ease-of-use.-While being user-friendly, it still retains much of the power and flexibility that other more complicated programming languages offer. Additionally, Python It has a huge community which allows for all modern projects like Big Data, Artificial Intelligence and Machine Learning. have been developed for the Python community, which makes it very easy to implement advanced techniques (sometimes in as little as 1).-2 lines of code
Because they are able to quickly create prototypes or produce results, programmers are a favorite among employers. Programming will open up new possibilities for you. It will also make you a better logical thinker. Computers operate on logical statements so a good programmer will have a natural flow of thought that is very logical.
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Ultimate Python Bootcamp Introduction (1.27)
Installation Prerequisites (6.03)
Printing to The Screen (7.44)
Operation on String (16:01).
Integers, Floats (7.55)
Operation on Ints and Floats (12.26)
Boolean Expressions (12.52).
Type casting (12.39)
Control Flow – Loops
For loops (10:15).
While Loops (8.04)
Essentials Before PyGame
Importing Modules (13:50)
Operations On Tuples (14:20)
Writing The Skeleton Of PyGame Part1 (14:50)
Writing The Skeleton Of PyGame Part2 (17:16)
Images and Files
File Output (17.38)
File Input (14.03)
Do you want to file position (12:44)
Images in Pygame (8.50)
Alphas and Rotating Images (15.33).
Cropping Images (14.21)
Adding the Other Goal Parts (12.43)
Moving Images to the Right Location (12.01)
Making the Game Interactive
Processing of Pressed Keys and Pass Statement (9.24)
Definition of default Values and FPS (9.48).
The Move Function (16.02)
Implementing the Player Movement (13.27)
Updating the Image on The Screen (9:00).
Global Variables (5:07)
Update Function (6.37)
The Player and the Ball
Making the Player Run at The Ball (10.47)
The Kicking Movement (20:59)
Shooting The Ball (9.21)
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A First Look at Classes (14.13)
Methods in Classes (14.12)
Class Inheritance (13.52)
Creating the Game Class (7.13)
Creating the Background Class (16.47)
Creating the Ball Class (11.57)
Creating the Player Class (18.43).
Implementing the New Classes Part 1 (14.20)
Part 2: Implementing the New Classes (7:12).
Fixing the remaining bugs from class implementation (7:24).
Resetting The Player & The Ball (6.28)
Creating the Target Class (19.59).
Implementing The Target (10.57)
Adding Score to A Class (7.15)
Implementing the Score In Our Game (3.01).
User Input (8.20)
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- Lectures 0
- Quizzes 0
- Duration Lifetime access
- Skill level All levels
- Students 0
- Assessments Yes